;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
12      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Secret Language,    5, 1,  X6,  nil, 0, 3    ; Alp
Paramilitary Units, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Organized Crime,    6,-1,  X6,  nil, 0, 4    ; Bro
Leader Worship,     5, 0,  nil, nil, 0, 2    ; Cer
Alchemy,            5,-1,  Uni, Med, 1, 3    ; Che
Grail Myth,         4,-2,  Feu, Hor, 1, 0    ; Chi
Founding Precepts,  4, 1,  Alp, nil, 0, 2    ; CoL
Information Control,5,-1,  Mob, AFl, 3, 0    ; CA 
Combustion Engine,  5,-1,  Ref, Exp, 2, 4    ; Cmb
Mind Control,       5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Brain Implants,     7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
Mad Science,        4, 0,  Ind, Eco, 2, 1    ; Cor
Moneylending,       4, 1,  Bro, nil, 0, 1    ; Cur
Thought Projection, 5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1 
Cryptobiotic Force, 4, 1,  E1,  Cor, 3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Perpetual Motion,   3, 1,  Rec, SFl, 3, 2    ; Env
Psionic Warfare,    2,-1,  Cmn, Dem, 3, 0    ; Esp
Philosopher's Stone,5, 0,  Gun, Che, 2, 4    ; Exp
Craft of Death,     4,-1,  War, Mon, 0, 0    ; Feu
Powered Flight,     4,-1,  Cmb, ToG, 2, 4    ; Fli
Robot Duplicates,   3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP 
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Necromancy,         4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Speak to Spirits,   4,-1,  X6,  nil, 0, 0    ; Hor
Age of Wonders,     6, 0,  RR,  Ban, 2, 1    ; Ind
Forbidden Lore,     6, 0,  Eng, Lit, 1, 4    ; Inv
Code of Killers,    5,-1,  Bro, War, 0, 4    ; Iro
Subliminal Hypnosis,4,-1,  MP,  Gue, 3, 2    ; Lab
Elder Sign,         4, 0,  NP,  MP,  3, 3    ; Las
Modern Tactics,     5,-1,  Chi, Gun, 1, 0    ; Ldr
Scriptorium,        5, 2,  Wri, CoL, 0, 3    ; Lit
Precision Tools,    4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  X6,  nil, 0, 4    ; Mas
Wonder Science,     5, 0,  Aut, Cor, 3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Surgery,            4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Transistors,        4, 1,  Too, E2,  3, 4    ; Min
Information Theory, 8,-1,  Aut, Tac, 3, 0    ; Mob
Cultism,            5, 1,  Cer, CoL, 0, 2    ; Mon
Unclean Rituals,    5, 1,  Phi, PT,  1, 2    ; MT 
Logic,              4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Blasphemous Secrets,6,-2,  Ato, MP,  3, 3    ; NF 
Cosmic Evil,        3, 0,  NF,  E2,  3, 3    ; NP 
Mystical Paradigm,  6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Synthetic Materials,4, 1,  Ref, SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Call Great Old Ones,4, 0,  Cer, Hor, 0, 2    ; PT 
Tithing,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Transubstantiation, 6, 0,  SE,  Bri, 2, 1    ; RR 
Entropic Reversal,  2, 1,  MP,  Dem, 3, 2    ; Rec
The Quintessence,   4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
Fiendish Cult,      5, 1,  CoL, Lit, 0, 2    ; Rep
Esoteric Energy,    5,-2,  Cmp, Mob, 3, 0    ; Rob
Name of Azathoth,   6,-2,  AFl, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Weather Control,    3,-2,  Sup, Rob, 3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Inv, 2, 3    ; SE 
Steel,              4,-1,  E1,  Ind, 2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Hyperlogic,         6,-1,  Csc, Ldr, 2, 0    ; Tac
Hypertheology,      3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Finance,            4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Masonic Code,       4,-1,  CoL, nil, 0, 0    ; War
Invocation,         4,-1,  Hor, nil, 0, 4    ; Whe
Library Science,    4, 2,  Alp, nil, 0, 3    ; Wri
Unthinkable Wonders,1, 0,  FP,  Rec, 3, 3    ; FT 
Harmonious Fist,    9, 0,  nil, no,  0, 0    ; U1 
Black Lotus Fist,   9, 0,  U1,  Iro, 0, 0    ; U2 
Wu Shi Poetry,      9, 0,  U1,  Feu, 0, 0    ; U3 
One True Faith,     9, 0,  nil, no,  0, 0    ; X1 
Sacred Killers,     9, 0,  X1,  War, 0, 0    ; X2 
Cthulhu Rising,     9, 0,  Roc, NF,  0, 0    ; X3 
God's Secret Name,  3, 0,  The, NF,  0, 0    ; X4 
The King in Yellow, 3, 0,  MT,  Inv, 0, 0    ; X5 
Gnostic Secrets,    9, 0,  nil, no,  0, 0    ; X6 
Ultimate Truth,     3, 0,  X6,  NP,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Grand Lodge,              10, 0,    Mas,
Training Hall,             4, 1,    nil,
Hideous Idol,              6, 1,    Pot,
Temple,                    4, 1,    Cer,
Moneylender,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Secret Tribunal,           8, 1,    CoL,
Fortification,             8, 0,    Mas,
Catacombs,                 8, 2,    Cst,
Bank,                     12, 3,    Ban,
Hall of Shadows,          12, 3,    MT, 
Academy,                  16, 3,    Uni,
Toxic Waste Dump,         16, 4,    MP, 
House of Pain,            10, 4,    Cst,
Secret Factory,           20, 4,    Ind,
Tesla Accumulator,        32, 6,    Rob,
Elder Sign,               20, 4,    Las,
Infernal Portrait,        20, 2,    Rec,
Activated Node,           16, 4,    Ref,
Cosmic Power,             24, 4,    E2, 
Unsavory Rites,           16, 2,    NF, 
Slush Fund,               16, 4,    Eco,
Indoor Plumbing,          12, 2,    San,
Tree of Life,              8, 3,    E2, 
Worker's Paradise,        20, 5,    Aut,
Secret Lab,               16, 3,    Cmp,
Song of Yuggoth,          10, 2,    Roc,
Deep One Colony,           8, 1,    MT, 
Perpetual Motion Machine, 32, 4,    Env,
Harbor,                    6, 1,    Sea,
Undersea Colony,          16, 3,    Min,
Secret Airfield,          16, 3,    Rad,
Brainwashing Center,       6, 2,    Cmn,
Secret Port Facility,      8, 3,    Amp,
SS Structural,             8, 0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Black Monad,              20, 0,    Mas,
Standing Stones,          20, 0,    Pot,
Colossus of Crime,        20, 0,    Bro,
Lighthouse,               20, 0,    Map,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Terrible Secret,          30, 0,    Mas,
Mysteries of the Orient,  30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
International Banking,    20, 0,    Tra,
Dark Messiah,             40, 0,    MT, 
Fountain of Uncleanliness,30, 0,    Ast,
Temple of Dagon,          40, 0,    Nav,
Living God,               30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
Book of Shadows,          40, 0,    The,
Newton's Lost Treatise,   40, 0,    ToG,
Gnomes of Zurich,         40, 0,    Eco,
Voyage to Beyond,         40, 0,    RR, 
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE, 
Women's Suffrage,         60, 0,    Ind,
Pact With Satan,          60, 0,    NP, 
Tower of Yog-Sothoth,     60, 0,    NF, 
Mind Control Satellite,   60, 0,    Cmn,
Moonbase Z,               60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Black Monad
RR,         ; Standing Stones
Fli,        ; Colossus of Crime
Mag,        ; Lighthouse
E1,         ; Great Library
nil,        ; Oracle
Met,        ; Terrible Secret
Mob,        ; Mysteries of the Orient
Ind,        ; King Richard's Crusade
Cmn,        ; International Banking
nil,        ; Dark Messiah
nil,        ; Copernicus' Observatory
nil,        ; Temple of Dagon
nil,        ; Living God
Aut,        ; Leonardo's Workshop
nil,        ; Book of Shadows
nil,        ; Newton's Lost Treatise
nil,        ; Gnomes of Zurich
nil,        ; Voyage to Beyond
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Pact With Satan
nil,        ; Tower of Yog-Sothoth
nil,        ; Mind Control Satellite
nil,        ; Moonbase Z
nil,        ; SETI Program
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Adeptus Aleph,Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, X6,  000000000000000
Lodge Master, nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000000
Initiates,    Gun, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, X6,  000000000000000
Hired Killers,Feu, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Bro, 000000000000000
Adeptus Iscari,Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Adeptus Mortua,Gun, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  1, Iro, 000000000000000
Lion of Allah,Gue, 0,  1.,0,  3a,1d,  1h,1f,  4,0,  0, X2,  000000100000000
Adeptus Novum,Csc, 0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Androids,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Dead Men,     nil, 0,  1.,0,  8a,4d,  2h,1f,  5,0,  1, Gue, 001001000000000
Adeptus Albe, nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1, Amp, 000001000000000
Sniper Team,  nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Csc, 000000000000000
Assault Team, nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Amp, 000000000000100
Men in Black, nil, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, CA,  000011101010011
Etheric Entity,Whe, 0,  4.,0,  0a,1d,  1h,1f,  5,0,  1, Hor, 100000000000011
Angry Mob,    Chi, 0,  1.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Aeronaught,   Fli, 1,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Mag, 000000000000000
Beyondling,   MT,  0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, PT,  000000000000000
Templars,     Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, MT,  000000000000000
Grail Knights,Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
New Templars, Aut, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
New Templars, nil, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Aut, 000000000000000
Star Shambler,nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, MT,  000000000000000
Catapult,     Met, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Cannon,       Rob, 0,  1.,0, 10a,1d,  2h,1f,  4,0,  0, Met, 000000000000000
Warrior-Poet, Ldr, 0,  2.,0,  4a,2d,  1h,1f,  5,0,  0, U3,  001000100000010
Wu Brotherhood,nil, 0,  1.,0,  4a,2d,  1h,1f,  7,0,  0, U2,  000000001000000
Aeroplane,    Sth, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Zeppelin,     Sth, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, Fli, 000000000010001
Black Chopper,nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  100000100000001
Faceless One, nil, 0,  1.,1,  6a,4d,  2h,2f,  8,0,  1, no,  010000000000001
Saucer,       nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, AFl, 000000000010001
Longboat,     Nav, 2,  3.,0,  1a,1d,  1h,1f,  4,2,  4, Map, 000000000100000
Caravel,      Mag, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, Nav, 000000000000000
Galleon,      Ind, 2,  4.,0,  3a,2d,  2h,1f,  4,4,  4, Mag, 000000000000000
Dragon Barge, Sea, 1, 20.,20,  1a,1d,  1h,1f,  5,2,  2, U2,  000000000100000
Ironclad,     E1,  2,  4.,0,  4a,4d,  3h,1f,  6,0,  2, SE,  000000000000000
She,          nil, 0,  1.,0,  6a,4d,  2h,2f,  6,0,  1, no,  100001000000101
Robot Monster,nil, 2,  5.,0,  6a,6d,  3h,2f,  8,0,  2, Stl, 100000010000001
Hurricane,    nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Sth, 110000000010001
Star-Spawn,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Roc, 000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Amazons,      nil, 0,  2.,0,  4a,3d,  2h,2f, 16,0,  0, no,  000001000010001
Black Cargo,  nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Shining One,  nil, 0,  1.,1,  6a,4d,  2h,2f,  1,0,  1, no,  000010001010000
Azathoth,     nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Obelisk,      no,  0,  0.,0,  0a,10d,10h,1f,  3,0,  1, no,  000000000000000
Adeptus Mentum,nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Courier,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Unmarked Truck,nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
X,            Gue, 0,  1.,0,  6a,4d,  2h,2f,  3,0,  0, no,  000001000000010
Adeptus Ombra,SE,  0,  2.,0,  6a,1d,  1h,2f,  5,0,  0, Feu, 001000100000110
Anarchist,    Lab, 0,  2.,0,  8a,2d,  2h,2f,  5,1,  0, SE,  001000101000110
Manifestation,PT,  0,  2.,4,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000001
Attack Boats, nil, 2,  4.,0,  6a,4d,  3h,1f,  6,0,  2, E1,  000000100000000
Nyarlathotep, nil, 0,  1.,0, 35a,25d, 5h,4f,  4,0,  1, no,  000000000000010
Dread Cthulhu,nil, 2,  5.,0, 98a,20d, 9h,4f,  4,1,  0, no,  000000010000000
Black Lotus,  Feu, 0,  2.,0,  6a,2d,  2h,2f,  4,0,  0, U2,  000000100000000
Death Ray,    nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000000000000
Baby Nuke,    nil, 1, 16.,0, 20a,0d,  1h,3f,  6,0,  5, Ato, 001000000000000
Lone Gunman,  nil, 0,  3.,0, 12a,2d,  1h,2f,  6,0,  5, Lab, 001000101000111
Shoggoth,     nil, 0,  1.,0, 10a,5d,  2h,2f,  4,0,  1, no,  000000000010000

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Settlement, 1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Standing Stone,1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Sacred Glade,2,3,  3,2,0,
Evil Place, 2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Gateway,    2,2,  2,0,4,
Vortex,     2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Desert Oil, 1,2,  0,4,0,
Magic Pool, 1,2,  1,1,2,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Fiendish Drugs,1,2,  2,0,3,
Glacier Oil,2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Monster,    1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Minions,        Master,      Mistress
Fiendish Cult,  The Celestial,The Celestial
Mind Control,   Your Friend, Your Friend
Robot Doubles,  Prime One,   Prime One
Cabal,          Adeptus Omega,Adeptus Ultima
Secret Masters, Some guy called,Some Woman called

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 3, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Ordo Hanseatica ,     Hanseatic,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Overlord, Pharaoh, 2, Master, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Kali's Chosen,     Kali's,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Sons of Steel,    Sons of Steel,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Iron Brotherhood,Voodoist,    1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, The Inquisition,      Inquisition,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Chaac Mool,    Xipe,               0, 4, 0, Cult of Xchitol,      Xchitol's,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     1,  1,  0,     3,
Henry VIII,   Elizabeth I,         1, 6, 3, Pentaverat,     Pentaverat,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 3, Celts,       Celtic,     -1,  1,  0,     4, Magus, Magnus
Tokugawa,     Amaterasu,           0, 2, 2, Shinma,    Shinma,    1, -1, -1,     2, Oyabun, Oyabun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 1, Vikings,     Viking,      1, -1, -1,     1, Dread, Dread
Philip II,    Isabella,            1, 4, 3, Caamora,     Caamoristi, -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Ibli, Ibli,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 0, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Ghost Dancers,   Ghost Dancer,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Ibli,        1,  0,  1,     4, Mullah, Mullah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Drugs,
Vice,
Plague,
Blood,
Secrets,
Raw Cosm,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Superfuel,
Radium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













